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Banff National Park | Procedural Environment

This real-time environment was procedurally generated with Houdini.
I tried my best to recreate the Banff National Park in Canada.
List of Houdini tools: Terrain, Biome, Cliff, River(group project) and Scatter tool.
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Music: progressive - HoliznaPATREON
Sound Effects: BBC Sound Effects
Kayak Model: https://sketchfab.com/3d-models/galaxy-kayak-rider-a4d90a06d2984b57952cc0fab6d78c9b

Environment Showcase

Landscape Breakdown overview

Landscape Breakdown overview

I applied vertex colors and use the Red Channel as a strata mask and the Green Channel as noise

I applied vertex colors and use the Red Channel as a strata mask and the Green Channel as noise

Then I used the vertex color to bring more color variations in Unreal

Then I used the vertex color to bring more color variations in Unreal

River tool - Preview

River - Spline Control

Rapids - Area Control

Rapids - Wave Control

Rapids - Obstacles Amount

River - Flow Map Generation (affects river Shader)